Level Lab
Edit or paste a level, validate it, preview it locally, then send it to Play, Bench, or a quick worker check.
Level Editor
Start with the level text. Parse Level refreshes the preview and worker tools with whatever is currently in the editor.
Pick the format your current editor text uses before you parse or convert it.Pick the format your current editor text uses before you parse or convert it.
Cell codes for CORG
- Wall
- W
- Empty
- space
- Player
- P
- Player on target
- Q
- Block
- B
- Block on target
- S
- Target
- T
iParse Level uses the current editor text exactly as shown here.
Active level
Paws Off That (corgiban-test-1)
Parsed successfully.
Preview / Play
Check the parsed board here before spending worker time on it. Moves in this preview stay local.
Moves: 0 | Pushes: 0
ControlsiTap or click an adjacent tile, swipe, or use Arrow keys or WASD to move. Press R to reset. Keyboard play pauses while you are typing in the editor.
Quick Worker Checks
Use these after a successful parse. Solve checks that the level can be completed, and Bench gives you one measured run you can compare later in the full Bench page.
Solve status
idle
Bench status
idle