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CorgibanAlpha

Level Editor

Start with the level text. Parse Level refreshes the preview and worker tools with whatever is currently in the editor.

Pick the format your current editor text uses before you parse or convert it.Pick the format your current editor text uses before you parse or convert it.

Cell codes for CORG

Wall
W
Empty
space
Player
P
Player on target
Q
Block
B
Block on target
S
Target
T
iParse Level uses the current editor text exactly as shown here.

Active level

Lab Level (lab-level)

Parsed successfully.

Preview / Play

Check the parsed board here before spending worker time on it. Moves in this preview stay local.

Moves: 0 | Pushes: 0

ControlsiTap or click an adjacent tile, swipe, or use Arrow keys or WASD to move. Press R to reset. Keyboard play pauses while you are typing in the editor.

Quick Worker Checks

Use these after a successful parse. Solve checks that the level can be completed, and Bench gives you one measured run you can compare later in the full Bench page.

Solve status

idle

Bench status

idle