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Level Editor

Active level: Lab Level (lab-level)

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Preview / Play

Use tap/click adjacent tiles, swipe, or arrow keys / WASD to verify gameplay before running solver or benchmark checks. Preview moves stay local here; worker runs always reset from the authored level state.

Moves: 0 | Pushes: 0

Controls: tap/click adjacent tiles, swipe, Arrow keys / WASD move, R resets. Keyboard input pauses while typing in the editor.

One-click Worker Checks

Solve and benchmark runs execute through worker ports to keep the main thread responsive.

Solve status

idle

Bench status

idle